|Default Special Abilities:
||-25 to Defense for 4 turns & -30 to Bonus to Hit for 4 turns Armor Breach & Targeting Jammed|
||Damage increased over time (+10% per turn)
||Chance to have damage increased by random amount
||Chance to have +20 to Hit bonus. DOT
Damaged Wiring |
Attack 1: Jump kicks into your mech into a backwards somersault.
Attack 2: Sends a beam of white light and your mech and cause to glow blue and white.
Attack 3: Shoot from front arm mace at your mech and engulfs your mech in yellow and white light.
Attack 4: Shoot from front shoulder at your mech in a crouching position right in front our mech and engulf your mech in a white glow.